Action Items

Action Items

P0 — Next Session

  • Complete Rust lesson 1: variables, types, combo counter feature

  • Run the game end-to-end and verify all 5 floors work

  • Test audio on workstation (verify rodio + ALSA)

P1 — This Week

  • Add enemies (Entity struct, patrol logic, debug-to-defeat mechanic)

  • Implement save/load (JSON serialization of game state)

  • Add score multiplier for consecutive correct answers

  • Expand challenge pool beyond 107

P2 — Backlog

  • Graphical renderer swap (Bevy or wgpu)

  • Multiplayer / networked sessions

  • Procedural challenge generation (template-based)

  • Config file for game settings (TOML)

  • Difficulty levels (easy/normal/hard — affects trap damage, hint availability)

  • Leaderboard / high score tracking

  • Man page items: display actual useful reference when used

  • Level editor for custom dungeon layouts