Action Items
Action Items
P0 — Next Session
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Complete Rust lesson 1: variables, types, combo counter feature
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Run the game end-to-end and verify all 5 floors work
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Test audio on workstation (verify rodio + ALSA)
P1 — This Week
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Add enemies (Entity struct, patrol logic, debug-to-defeat mechanic)
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Implement save/load (JSON serialization of game state)
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Add score multiplier for consecutive correct answers
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Expand challenge pool beyond 107
P2 — Backlog
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Graphical renderer swap (Bevy or wgpu)
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Multiplayer / networked sessions
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Procedural challenge generation (template-based)
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Config file for game settings (TOML)
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Difficulty levels (easy/normal/hard — affects trap damage, hint availability)
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Leaderboard / high score tracking
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Man page items: display actual useful reference when used
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Level editor for custom dungeon layouts